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Diablo Immortal release date confirmed for PC and mobile

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Diablo Immortal



Diablo Immortal is the first mobile game in the Diablo franchise. It isn’t the next mainline game in the series; that will be Diablo IV, which will be released in late 2021 alongside Overwatch 2.

Immortal is a “untold chapter” in the Diablo series that takes place between Diablo II and Diablo III.

The game is described as follows on the Diablo Immortal website: “The Archangel Tyrael is presumed dead, and mankind is left to deal with the aftermath of his actions. Fragments of the shattered Worldstone, still embued with great power, are tainting the land. Diablo’s minions hope to harness that power to allow the Lord of Terror to return.

When will Diablo Immortal be released?

On June 2, 2022, Diablo Immortal will be released for PC, Android, and iOS. In this week’s Diablo Immortal live, lead game designer Wyatt Cheng shared this information, as well as the existence of a PC port. It was initially intended to be a mobile-only game.


The game will be released simultaneously in all editions! The PC version, on the other hand, will remain in “open beta” status until further notice.

Is there an Immortal Diablo Trailer?

There are a few trailers for Diablo Immortal, including a dramatic trailer from late last year. However, the most recent one from last week has the most gameplay that a fan would appreciate. It includes skills, classes, and maps from the PC and mobile versions, as well as enhanced character models and action scenes. There were additional alpha and beta trailers for Diablo Immortal.

Is Diablo Immortal available for free?

Diablo Immortal is available for free on PC and mobile. However, according to TechRadar, it will have optional in-app purchases. Cosmetics such as skins and charms will be available for purchase, but not equipment. In that situation, forcing players to loot gear rather than becoming “pay-to-win” will keep the Diablo essence alive. It would also have a combat pass with free and premium tiers, according to the developers. The stories and lectures, for example, are anticipated to be provided for free.


Fans that tried the game during BlizzCon, according to Cheng, really liked it. “There was a lot of ‘you know?’ comments.” This is excellent.’ He said, “I think the game kind of spoke for itself.”


Ankita Khanrah is a second-year student of the Master of Communication and Journalism (Integrated) programme at the School of Mass Communication, KIIT Deemed University, Bhubaneswar.

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